-
Quality Improvement in Real-Time Rendering
Quality Improvement in RTR 有关 RTR 的话题, Based on GAMES202 这篇博客用中文写好了,以锻炼一下自己的中文语言表达能力。 Real-Time Environmental Mapping 既然有 Environmental Mapping,就一定需要一个 Environment Map,用来表示环境里光照的情况。 我们确实有多种储存 Environment Map 的方法:Spherical map, cube map. 不过这都不重要,最终实现的时候再去关心这些东西,我们只需要提供接口: $E(\theta, \omega)$ 表示某一个方向的 radiance. 在这种已知条件下,我们需要 Solve Renderi... Read More
-
Extra: My Practice on Personal Computing Platform
Hardware Selection For some unknown reasons and motivation, I started to seek some ‘very cheap’ second-hand hardware on Taobao. Or to say, the reasons are not so vague. My friend is recently setting up his own NAS from cheap hardware, maybe I was inspired by him. And in aspects of our(my dormitory) demands, I need a platform to do high load co... Read More
-
Thoughts on adaptive sampling
I’m thinking about the revolutionary ideas recently that amaze me: DLSS and OIDN(OpenImageDenoise). I’ve tried the C4D default render and Redshift before I started to use Cycles. One option that can significantly increase the rendering speed is Denoise, beside it, there’s another rendering option: Adaptive Sampling. I think the arrangement of t... Read More
-
Introduction
Introduction Hi, my readers! Welcome to my new blog: IMITATE. There are a few reasons I can tell to build the other blog even though I already have my original blog. The performance of that blog is quite poor since MaterialFlow is a 5 years old project, many techniques are just out-of-date. My fork appends hightlight.js and other kinds of stu... Read More
